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2d-dungeon:

Hey guys!

I was working on an old style of mine and decided to see how the scenario would turn out if I had dedicated a little more time to it. I made a few modules, you know. Things I can work to build up and down, and voi’la. I had a little city in a really different approach and I really liked it.

I thought I’d share, because I know you dudes enjoy when I get experimental. :) So who knows~ I might use it for something later!

Just a quick update~ Thought you might like it!

(PS: The drawings on the flags are the tattoo I made in my arm. It’s based off on Soul Reaver’s Fire Glyph, but now I’m using it like a dweeb. <3)

(Reblogged from 2d-dungeon)
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sefelizparaelmundo said: Hello, well em how are you? or all of you :3 i want to know if you have a game were you use the draws of the NG page, they are soo cool and i realy like to play a 2D game like that, that´s all bye ( pd: my english it's not pretty good because i´m from South America Chile )

Hola compañero Sul Americano! :D

I’m fine! (Until further announced 2D-dungeon is only being posted by Kent). I only made jam games so far! I’m always working on little projects, but to be quite honest, they’re quite hard to get done. >< I’m trying, but sometime in the near future you might expect something finished!

My current project is Curse of the Bastards, you can check the devlog here.

Thanks for your question! :)

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Frankly: Wow.

Honest momment here. I didn’t know a Cintiq could get any better until I tried Wacom’s classic pen. THIS is freaking drawing. Seriously.

The standard pen that comes with the Cintiq is not BAD, but the first time you hold it you instantly convince yourself it’s worth getting used to its weird shape, after all, you have a cintiq, yey. But the classic pen gives you the (coincidence?) CLASSIC feel of drawing in a piece of paper. It’s light, thin, agile. It has more pressure readability, better balance.

I know your equipment is pretty much a personal point of view in almost every aspect, but seriously. Drawing (wich was always SUPER awesome) just got a boost in enjoyability.

10/10 - Reccomended.

Hey guys!

I was working on an old style of mine and decided to see how the scenario would turn out if I had dedicated a little more time to it. I made a few modules, you know. Things I can work to build up and down, and voi’la. I had a little city in a really different approach and I really liked it.

I thought I’d share, because I know you dudes enjoy when I get experimental. :) So who knows~ I might use it for something later!

Just a quick update~ Thought you might like it!

(PS: The drawings on the flags are the tattoo I made in my arm. It’s based off on Soul Reaver’s Fire Glyph, but now I’m using it like a dweeb. <3)

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Anonymous said: Hello, its me again. Looks like your generator dont like google chrome. It doesnt display lower jaw part of a skull.

Hmm~ That might be a bug! I’ll look into it. I’m using it on Google Chrome but some people reported this problem aswell. Try it on another browser (or open it in an Incognito Window in Chrome) and see if anything different happens!) and let me know!

Anonymous said: How do your Generator even work? There is only a skull and empty wall.

Click the skull. :p I should’ve made the cursor turn into a little hand to make it more clear, but I’ll update that in the next build.

foreling:

Character made with 2d-dungeon ‘s new character generator, give it a whirl!

Foreling’s an awesome artist! This is what he got from my new character generator! :D Give it a whirl guys!! Share if you draw something awesome!

(Reblogged from foreling)

Anonymous said: Once upon a time, if a chicken crosses the road at 2:30 PM, and you land on your left foot after jumping off a trampoline, then a bird falls from the sky and lands 2 feet to the right of a car, how much time on average, will it take an artist to do an animation?

Depends on the animation, at least if the toaster is not next to the white paint bucket. At night I usually enjoy firetrucks. But to be honest, I forgot the duck behind a bathing suit.

That said, animations in general (at least the modular ones I make) don’t take much time to effectively animate, but more so to create each module. After every ‘piece’ of the character is finished, the animation process takes 10 minutes for small animations (stand, walk, crouch, etc) and around 30 to 40 minutes for the more sophisticated ones (like attacking, using a special, turning into a monster or etc).